Part 5: Let's go Shopping
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Welcome back to King's Quest III. Let's do things the right way this time. No more falling off of high ledges... on this set of screens.
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Random encounters in King's Quest games are something I'm glad died a much deserved death after this game. King's Quest IV has a lone, notorious, exception. However it's limited to like... six screens in the entire game? My point is, Sierra had started to realize literally nobody likes random unpreventable deaths.
They wouldn't internalize the lesson for two more games, and wouldn't take the lesson to heart for three more titles. This tangent also made me realize that King's Quest V is fast approaching and, not gonna lie, I'm not looking forward to that particular bundle of bullshit.
Anyway, reloading here because I don't want to deal with robbing these idiots again.
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Good lord, this is some bad luck happening right here. Once you've stolen from the bandits, in a well designed game, they would disappear from the game world from shame or some such. Instead, these assholes are gonna be haunting us until we can escape from Llewdor.
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Anyway, here's the small little port town we saw from the mountaintop. The store has a bunch of items we need to loot now that we have some money. Speaking of which...
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>count coins
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So that's good to know. But before we go spending all our money in one place, there's some other items I want to grab from Llewdor first.
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We're directly south of the town.
>look tree
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South of the mistletoe trees, we find this spooky spiderweb cave.
>look web
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So let's not investigate the giant spiderweb.
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Instead, we need some of this riverbank mud.
>get mud
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And one screen to the east, we need some of this too.
>get ocean water
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My test run through the game, I forgot to get the spoon from the rack back in the kitchen in Manannan's house. It turns out you not only need the spoon to get that mud, but to
Please don't misunderstand me, I'm fine with copy protection as long as it's done well. I just think another Sierra title did this game's copy protection better in every way. I also played that other game first. Yes I will be covering it.
Alright, so we got a bunch of items the past several updates. So let's take some time to look at those.
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![](14-mistletoe.png)
![](15-porridge.png)
![](16-oceanwater.png)
![](17-thimble.png)
![](18-dew.png)
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We've now been pretty much everywhere and gotten everything. So with only 12 minutes left on our free time clock, let's go shopping.
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Aww, look at the dog. Let's pet him.
>pet dog
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![](27-salt.png)
![](28-lard.png)
![](29-fishoil.png)
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We've been to all the important screens. So time to show off just what the magic map can do.
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It's a little more impressive when you're not teleporting a single screen to the north, to be fair. But we do have in our possession actual fast travel.
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And that's every screen in Llewdor. In spite of the limited, MSPaint-like color palatte, the artists made some very pretty scenery.
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Of course, it was still 1980s Sierra. So in spite of having actual fast travel, there was a contractual obligation to prevent things from being too convenient. So every time we want to travel back to Manannan's house, we need to walk back up the path.
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What makes you think it annoys me?
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Guess what I forgot to do? So I think that's a good point to call this update.
NEXT TIME: Spell casting bonanza.
List of Points
+1 - Mistletoe
+1 - Streamside mud
+1 - Salt water
+1 - Pet the dog!
+1 - Bought salt
+1 - Bought fish oil
+1 - Bought lard
+1 - Bought pouch
Total: 75/210
Register of Deaths
Fell off the mountain path. Again.